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one two tree


a look at trees, identifying their cylinder-like branch structures and applying them dynamically to create a sense of dimension and form.

i've always struggled to draw things that look real.. trees included. i suppose i've fallen into the trap of characterising trees in the past to match the characters i use in animations and drawings as they tend to be pretty cartoony. this exercise hasn't cured that, but it definitely made me more aware of the spangly, rotund nature of big broccoli.

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