Skip to main content

catch and throw in Maya


catch and throw on maya - from loose plan to the real deal. i've definitely gotten a lot better at 3D recently (the last two days) perhaps the intensity of having to get work done for a deadline helped//?

Comments

Popular posts from this blog

Penryn 800

PENRYN DESIGNS  As art director, I'm putting together a rabble of Penryn folk to interact with Peter Mundy in our upcoming animation celebrating 800 years of Penryn! Designing these characters is proving interesting as it seems 17th century clothing is moderately undocumented. There's been a little bit of dreaded guess-work on my part.  In these initial stages I've tried to encompass my own interpretation of the feel of cornish port-dwellers. Also I want to stop drawing women in dresses all the time. There's a lot to experiment with and consider at the moment- and you betcha' I'll update the blog as the process carries on.

Scribble time:

Glen. A4, drawn with a pencil I found on the bus.     I began by drawing a huge nose and consciously decided to fiddle around with the normal placements of facial features. His ears are small and in line with his mouth; His eyes are wide apart and slightly rotund, yet still around halfway in the middle of the head; and his eye brows take the shape of clear lines, almost looking paved or carved into his face.     Drawing bodies in proportion has always been a grey area. Call me mad but it's pretty exciting to think I have so much work to do to refine this, I'd love to become more confident in drawing full figures, as I reckon it's a weakness of mine.    Glen is a cover teacher. He used to be a food critique, but one of his reviews caused the closing down of a restaurant owned by a guy called Dudley. Glen put him of work, leaving him homeless. But, feeling bad, promised to let Dud stay over in his house for a few nights. 10 years ...

sketchbook work

form- let me grasp you! displaying weight and movement on the page is a thing that i've tried to practise above. with the exception of parrot wings i think i'm pleased with the results. character design is something i need to work on - most faces i've drawn in the past look the same. note the killer calfs on "PTHHABLEH". inspiring.